Damiano Tagliaferri

Hi there, I'm Damiano 👋

a passionate game dev generalist and technical game designer dedicated to crafting immersive interactive experiences.
Proficient in C# and C++, with expertise in Unity, UE5 and Godot.

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Neumas

Feb 2024 - Read more

What I did: Co-authored game idea and designed gameplay mechanics. Developed system to sync game actions to audio tracks, developed wave tower and laser obstacles. Guided the team members and delegated tasks.

Studio: <Game Jam>

Platforms: PC

Duration: 10 days

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Lab Escape

Feb 2024 - Read more

What I did: Co-designed gameplay mechanics. Created project roadmap. Designed and developed turn management system, utility-based AI and character abilities. Created mold shader. Drew characters concept art and created moodboard with art references.

Studio: <Game Jam>

Platforms: PC

Duration: 1 month

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OOODLE

Oct 2023 - Read more

What I did: Implemented multiplayer gameplay with remote game server. Designed and implemented tile-based procedural level generation, spline-based navigation system and a scalable AI with pluggable behaviours. Implemented the Unity side of the Flutter-Unity integration and produced documentation for Flutter frontend devs. Created a realtime weather system using OpenWeatherMap API. Collaborated with backend engineers to architect the backend infrastructure.

Studio: OOO Labs

Platforms: Android - iOS

Duration: 4 months

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Afterimage

May 2023 - Read more

What I did: Directed a team of four over a 10 days game jam. Designed gameplay mechanics, made half the levels and programmed all gameplay systems. Animated astronaut character and ending cutscene.

Studio: <Game Jam>

Platforms: WebGL - PC

Duration: 10 days

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Undergroove

Feb 2023 - Read more

What I did: Designed and implemented gameplay mechanics and level design tools over a 10 days game jam. Implemented dynamic audio with FMOD integration.

Studio: <Game Jam>

Platforms: PC

Duration: 10 days

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NedeN

Jan 2022 - Read more

What I did: Developed player abilities and responsible for general gameplay programming. Designed and implemented AI behaviours. Developed object pooling system for projectiles. Character animations logic setup. Animated enemy character. Implemented dynamic audio with FMOD integration.

Studio: <Game Jam>

Platforms: PC

Duration: 10 days

Open Source
C# Curly Formatter
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VS Code extension that provides formatting fixes for C# development.

C# State Machine
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Flexible FSM with elegant syntax and support for hierarchical states.

TiledCS MonoGame example
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Sample project that shows how to use TiledCS to display Tiled maps in MonoGame. Featured in TiledCS repo readme.

© 2024 Damiano Tagliaferri