Damiano Tagliaferri

Hi there, I'm Damiano 👋

a passionate gameplay / AI programmer and technical game designer dedicated to crafting immersive interactive experiences.
Proficient in C#, with expertise in Unity, UE5 and Godot.

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Neumas

Feb 2024 - Read more

What I did: Co-authored game idea and designed gameplay mechanics. Developed system to sync game actions to audio tracks, developed wave tower and laser obstacles. Guided the team members and delegated tasks.

Studio: <Game Jam>

Platforms: PC

Duration: 10 days

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Lab Escape

Feb 2024 - Read more

What I did: Co-designed gameplay mechanics. Created project roadmap. Designed and developed turn management system, utility-based AI and character abilities. Created mold shader. Drew characters concept art and created moodboard with art references.

Studio: <Game Jam>

Platforms: PC

Duration: 1 month

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OOODLE

Oct 2023 - Read more

What I did: Implemented multiplayer gameplay with remote game server. Designed and implemented tile-based procedural level generation, spline-based navigation system and a scalable AI with pluggable behaviours. Implemented the Unity side of the Flutter-Unity integration and produced documentation for Flutter frontend devs. Created a realtime weather system using OpenWeatherMap API. Collaborated with backend engineers to architect the backend infrastructure.

Studio: OOO Labs

Platforms: Android - iOS

Duration: 4 months

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Reminder of Sin

Jul 2023 - Read more

What I did: Designed and developed gameplay mechanics. Implemented complex boss AI. Created custom camera transition system.

Studio: <Personal learning project>

Platforms: WebGL - PC

Duration: 1 month

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Afterimage

May 2023 - Read more

What I did: Directed a team of four over a 10 days game jam. Designed gameplay mechanics, made half the levels and programmed all gameplay systems. Animated astronaut character and ending cutscene.

Studio: <Game Jam>

Platforms: WebGL - PC

Duration: 10 days

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Undergroove

Feb 2023 - Read more

What I did: Designed and implemented gameplay mechanics and level design tools over a 10 days game jam. Implemented dynamic audio with FMOD integration.

Studio: <Game Jam>

Platforms: PC

Duration: 10 days

Open Source
Curly Formatter
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VSCode extension that enforces Allman-style braces formatting across multiple languages, especially when the default formatter fails.

TiledCS MonoGame example
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Sample project demonstrating how to render Tiled maps in MonoGame using TiledCS, featured in the TiledCS repo README.

C# State Machine
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A flexible Finite State Machine with elegant syntax and support for hierarchical states.

© 2025 Damiano Tagliaferri