Damiano Tagliaferri

Hi there, I'm Damiano 👋

a passionate gameplay / AI programmer and technical game designer dedicated to crafting immersive interactive experiences.
Proficient in C#, with expertise in Unity, UE5 and Godot.

LinkedIn iconGitHub iconitch.io icon
Avatar image
Cover art
Shield ImageShield ImageShield Image

Neumas

Feb 2024 - Read more

What I did: Co-authored game idea and designed gameplay mechanics. Developed system to sync game actions to audio tracks, developed wave tower and laser obstacles. Guided the team members and delegated tasks.

Studio: <Game Jam>

Platforms: PC

Duration: 10 days

Cover art
Shield ImageShield ImageShield ImageShield Image

Lab Escape

Feb 2024 - Read more

What I did: Co-designed gameplay mechanics. Created project roadmap. Designed and developed turn management system, utility-based AI and character abilities. Created mold shader. Drew characters concept art and created moodboard with art references.

Studio: <Game Jam>

Platforms: PC

Duration: 1 month

Cover art
Shield ImageShield ImageShield Image

OOODLE

Oct 2023 - Read more

What I did: Implemented multiplayer gameplay with remote game server. Designed and implemented tile-based procedural level generation, spline-based navigation system and a scalable AI with pluggable behaviours. Implemented the Unity side of the Flutter-Unity integration and produced documentation for Flutter frontend devs. Created a realtime weather system using OpenWeatherMap API. Collaborated with backend engineers to architect the backend infrastructure.

Studio: OOO Labs

Platforms: Android - iOS

Duration: 4 months

Cover art
Shield ImageShield Image

Reminder of Sin

Jul 2023 - Read more

What I did: Designed and developed gameplay mechanics. Implemented complex boss AI. Created custom camera transition system.

Studio: <Personal learning project>

Platforms: WebGL - PC

Duration: 1 month

Cover art
Shield ImageShield ImageShield Image

Afterimage

May 2023 - Read more

What I did: Directed a team of four over a 10 days game jam. Designed gameplay mechanics, made half the levels and programmed all gameplay systems. Animated astronaut character and ending cutscene.

Studio: <Game Jam>

Platforms: WebGL - PC

Duration: 10 days

Cover art
Shield ImageShield ImageShield Image

SkyGuard AR

Oct 2022 - Read more

What I did: Developed an augmented reality mobile game as a solo developer. Designed and developed gameplay mechanics and made them work with a resizable game world. Implemented Play Games integration (Online saves, leaderboards). Implemented text localization using Google Sheets API. Composed and produced music, created sounds.

Studio: <Personal learning project>

Platforms: Android

Duration: 4 months

Open Source
C# Curly Formatter
Shield ImageShield ImageShield ImageShield Image

VS Code extension that provides formatting fixes for C# development.

C# State Machine
Shield ImageShield Image

Flexible FSM with elegant syntax and support for hierarchical states.

TiledCS MonoGame example
Shield ImageShield ImageShield Image

Sample project that shows how to use TiledCS to display Tiled maps in MonoGame. Featured in TiledCS repo readme.

© 2024 Damiano Tagliaferri