Damiano Tagliaferri

Hi there, I'm Damiano 👋

a passionate game dev generalist and technical game designer dedicated to crafting immersive interactive experiences.
Proficient in C# and C++, with expertise in Unity, UE5 and Godot.

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Lab Escape

Feb 2024 - Read more

What I did: Co-designed gameplay mechanics. Created project roadmap. Designed and developed turn management system, utility-based AI and character abilities. Created mold shader. Drew characters concept art and created moodboard with art references.

Studio: <Game Jam>

Platforms: PC

Duration: 1 month

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Ice & Fire

Jan 2024 - Read more

What I did: Developed combat system based on temperature balancing. Created enemy AI system. Responsible for general gameplay, AI behaviour programming and CI/CD workflow setup.

Studio: <Self employed>

Platforms: PC

Duration: 2 years

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OOODLE

Oct 2023 - Read more

What I did: Implemented multiplayer gameplay with remote game server. Designed and implemented tile-based procedural level generation, spline-based navigation system and a scalable AI with pluggable behaviours. Implemented the Unity side of the Flutter-Unity integration and produced documentation for Flutter frontend devs. Created a realtime weather system using OpenWeatherMap API. Collaborated with backend engineers to architect the backend infrastructure.

Studio: OOO Labs

Platforms: Android - iOS

Duration: 4 months

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Afterimage

May 2023 - Read more

What I did: Directed a team of four over a 10 days game jam. Designed gameplay mechanics, made half the levels and programmed all gameplay systems. Animated astronaut character and ending cutscene.

Studio: <Game Jam>

Platforms: WebGL - PC

Duration: 10 days

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Undergroove

Feb 2023 - Read more

What I did: Designed and implemented gameplay mechanics and level design tools over a 10 days game jam. Implemented dynamic audio with FMOD integration.

Studio: <Game Jam>

Platforms: PC

Duration: 10 days

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SkyGuard AR

Oct 2022 - Read more

What I did: Developed an augmented reality mobile game as a solo developer. Designed and developed gameplay mechanics and made them work with a resizable game world. Implemented Play Games integration (Online saves, leaderboards). Implemented text localization using Google Sheets API. Composed and produced music, created sounds.

Studio: <Personal learning project>

Platforms: Android

Duration: 4 months

Open Source
C# Curly Formatter
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VS Code extension that provides formatting fixes for C# development.

C# State Machine
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Flexible FSM with elegant syntax and support for hierarchical states.

TiledCS MonoGame example
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Sample project that shows how to use TiledCS to display Tiled maps in MonoGame. Featured in TiledCS repo readme.

© 2024 Damiano Tagliaferri